These toasters are both a high and a low poly model based on the same toaster. It took about an hour total, with about 5 minutes of it being spent on the low poly. This is part of an exercise to work on my environmental modeling skills. I'm doing high and low because I work on both video games and movies.
This is my blog dedicated to my 3D models, my animation, and my concept art. I am primarily a 3D modeler and texture artist, but I also work in a variety of capacities in groups and teams, both for fun and for work. Any and all comments and questions can be sent to alutes@mail.csuchico.edu
Sunday, March 17, 2013
This is a character I banged out for my advanced video game production class. We've got a game launching in time for GDC, and they needed a character model for the time being. I made this in about 3 hours, and I think it looks pretty good for a mobile game. His name is Tony, after my sister's boyfriend, and there's a few more hints to that, mostly to make myself laugh. Which it did, and continues to do.
This is a Minotaur character model I'm working on in my spare time. The muscle sculpting is pretty much entirely done. My next step is advanced painting and then I need to figure out the fur. I've got a book that should be here in about 3 days that should be really helpful. I'm really happy with this model insofar, and I can't wait til I finish this.
Thursday, March 14, 2013
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