Saturday, March 23, 2013

So this is my tauren/ minotaur/ yak person 3D model that I've been doing work on over the break. I've decided that he looked a little bare, so I added some armor. I decided to make him a slave soldier, so he's locked into a yolk like set of pauldrons. I think he looks pretty cool right now, I'm excited to UV and texture the bamboo in his wooden armor.


Sunday, March 17, 2013

These hammers are both a high and a low poly model based on the same picture. It took about 20 minutes total, with about 5 minutes of it being spent on the low poly. This is part of an exercise to work on my environmental modeling skills. I'm doing high and low because I work on both video games and movies.
These toasters  are both a high and a low poly model based on the same toaster. It took about an hour total, with about 5 minutes of it being spent on the low poly. This is part of an exercise to work on my environmental modeling skills. I'm doing high and low because I work on both video games and movies.
This is a character I banged out for my advanced video game production class. We've got a game launching in time for GDC, and they needed a character model for the time being. I made this in about 3 hours, and I think it looks pretty good for a mobile game. His name is Tony, after my sister's boyfriend, and there's a few more hints to that, mostly to make myself laugh. Which it did, and continues to do.
This is a Minotaur character model I'm working on in my spare time. The muscle sculpting is pretty much entirely done. My next step is advanced painting and then I need to figure out the fur. I've got a book that should be here in about 3 days that should be really helpful. I'm really happy with this model insofar, and I can't wait til I finish this.

Thursday, March 14, 2013

This is a computer terminal I made (also for my advanced production class). It was originally just supposed to be a terminal, but now it's the teleporter  computer.

This is an a bench that I made, again for my advanced production class.It was super limited on tri's, but I think it worked out.
This is a gun I made for my advanced production class. It's about 500 tri's. I used a pretty basic texture, and then I added a bunch of rust on top of it for some flavor. This one took about 2 hours.









These are some neon signs I made for a video game project in an advanced production. They're 2 tri's each, and done mostly with alpha maps and spec maps.