This is my blog dedicated to my 3D models, my animation, and my concept art. I am primarily a 3D modeler and texture artist, but I also work in a variety of capacities in groups and teams, both for fun and for work. Any and all comments and questions can be sent to alutes@mail.csuchico.edu
Monday, February 25, 2013
Wednesday, February 20, 2013
This is a digital painting I'm working on in my free time. It's pretty violent; it is a depiction of a man being restrained and having the skin removed from his back. I think I might have played to much MTG while working on this one. It's about 50% done, and like the rest of my free time projects, it is currently on hold.
This is a game character model that I'm working on in my spare time. He's based on the Haitian voodoo loa Baron Samedi. I made some concept art for him after finishing Neil Gaiman's "American Gods", which briefly mentioned him. I started work on him almost immediately before school started, so he's taking a back seat to my school work as well. I'm working with a poly limit on this one, I gave myself a limit of 6,000 polys, and it looks like I wont have much trouble keeping under it.
This is a sculpt of a realistic pokemon, Aggron, I started working on. It's still about 40% complete, but school picked up so it's on a back burner for now. I'm doing a high poly model for this one and I hand built the base mesh for it. I really like my topo for it, although it has a few too many poles as it stands. I'll be finishing this once my schedule frees up a bit, probably after the video game we're working on wraps. I got the art, with permission from the artist, off of deviantart. He's got a bunch of cool stuff in this vein, and is totally worth checking out. The original concept art can be found here http://browse.deviantart.com/art/Aggron-346721993
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