Monday, February 25, 2013



This is a creature I'm working on right now. Between the HP Lovecraft that I'm reading and the MTG that I'm playing, I've had a lot of creepy horrors floating around my head, and this one is by far my favorite. The first description of it that I made was a flying, carnivorous, demon manta ray; and I think I have so far achieved that vision. I'm doing it low poly (around 1800 right now) and I plan to sculpt it and bake out some normals to make it look pretty. I tossed a simple skeleton on the upper images and posed it in mid attack because I think it looks cooler.

Wednesday, February 20, 2013

This is a digital painting I'm working on in my free time. It's pretty violent; it is a depiction of a man being restrained and having the skin removed from his back. I think I might have played to much MTG while working on this one. It's about 50% done, and like the rest of my free time projects, it is currently on hold.
I made a bunch of characters for a game jam that me and some of my friends did. The game turned out kind of poorly, but I'm really happy with the sprites I made. I tossed them all together and animated their admittedly simple walk cycles. I think they're really cute.
This is a pretty simple animation I made for my animation course. I shot my own reference, and made it under the aegis of Mark Pullyblank, my teacher.
This is a game character model that I'm working on in my spare time. He's based on the Haitian voodoo loa Baron Samedi. I made some concept art for him after finishing Neil Gaiman's "American Gods", which briefly mentioned him. I started work on him almost immediately before school started, so he's taking a back seat to my school work as well. I'm working with a poly limit on this one, I gave myself a limit of 6,000 polys, and it looks like I wont have much trouble keeping under it.
This is a sculpt of a realistic pokemon, Aggron, I started working on. It's still about 40% complete, but school picked up so it's on a back burner for now. I'm doing a high poly model for this one and I hand built the base mesh for it. I really like my topo for it, although it has a few too many poles as it stands. I'll be finishing this once my schedule frees up a bit, probably after the video game we're working on wraps. I got the art, with permission from the artist, off of deviantart. He's got a bunch of cool stuff in this vein, and is totally worth checking out. The original concept art can be found here http://browse.deviantart.com/art/Aggron-346721993