Wednesday, January 30, 2013

This is a bit of concept art I made for a possible video game character. The character is loosely based on the fantasy creatures called huorns, which were first used in JRR Tolkien's work. The concepts and aesthetics of Okami were a direct influence on the final style I chose to use for this picture. This is about 12 hours of work.
This was another speed modelling challenge. The entire project was completed in about 4 hours, and was made around 2 in the morning. I think it turned out great.
This is the first character model I ever made. It is a moderate poly count (around 16,000 polygons). The goal for this model was to make a stylized depiction of Sandor Clegane, as described in the Song of Ice and Fire series. This represents about 40 hours of work.
This is a high poly model of a Rickenbacker 4001 bass (about 30,000 polygons). The point of this exercise was to make a high fidelity representation in a limited amount of time. This particular model is about 8 hours in (including time spent texturing). At present I'd say It's about 85% done.
This is a video game character model that I made. I used a pretty low poly-count (about 3,000 polygons) to practice limited modeling. Obviously, he's a sith-type character. Most of the aesthetic choices are made to make him appear insect-like and menacing. A lot of the detail is brought out in the textures. This is one of my first game characters, about 30 hours of work. For the final pose I gave him a basic rig. I used a tutorial from Duylinh Nguyen (his youtube account can be found here http://www.youtube.com/user/DNguyenArt?feature=watch)

This is a banjo I made in my free time during my first modeling course. I managed to win an award at my Major's end of year show, and a picture of it is currently on display in our building. This is about 10 hours of work for the modeling, texturing, and the lighting.
Hey, this is a blog I'm starting to get my work out there. I'm training to be a 3D modeler at CSU Chico, but I also do some concept art and animation. I'll be posting my work on here for you to view at your leisure.