This is my blog dedicated to my 3D models, my animation, and my concept art. I am primarily a 3D modeler and texture artist, but I also work in a variety of capacities in groups and teams, both for fun and for work. Any and all comments and questions can be sent to alutes@mail.csuchico.edu
Wednesday, January 30, 2013
This is a bit of concept art I made for a possible video game character. The character is loosely based on the fantasy creatures called huorns, which were first used in JRR Tolkien's work. The concepts and aesthetics of Okami were a direct influence on the final style I chose to use for this picture. This is about 12 hours of work.
This is a video game character model that I made. I used a pretty low poly-count (about 3,000 polygons) to practice limited modeling. Obviously, he's a sith-type character. Most of the aesthetic choices are made to make him appear insect-like and menacing. A lot of the detail is brought out in the textures. This is one of my first game characters, about 30 hours of work. For the final pose I gave him a basic rig. I used a tutorial from Duylinh Nguyen (his youtube account can be found here http://www.youtube.com/user/DNguyenArt?feature=watch)
Subscribe to:
Posts (Atom)