This is a fish-man thing I'm sculpting in ZBrush. This is the first "from scratch" sculpt that I'm posting on here; I started with a circle and moved on from there. I made this along side a youtube video. I discovered some really cool tools to use and learned a lot; my new favorite is the snake hook tool, which basically made all the base shapes for me. The youtuber, Liam Shaw, is located here: http://www.youtube.com/user/hankyman2?feature=watch
This is my blog dedicated to my 3D models, my animation, and my concept art. I am primarily a 3D modeler and texture artist, but I also work in a variety of capacities in groups and teams, both for fun and for work. Any and all comments and questions can be sent to alutes@mail.csuchico.edu
Saturday, May 11, 2013
Thursday, May 9, 2013
This is a WIP of a new piece I just started yesterday. I'm about an hour into it, and so far I'm getting results that I like. I made a quick mesh in Maya and then I tossed that into ZBrush and went to town. The original art is from a really cool deviant artist and can be found here: http://nicksketch.deviantart.com/art/Hellhound-Redux-256773722
Wednesday, May 8, 2013
Aggron:
This is a bit of a throwback, it's the Aggron started over winter break. The coloring has been problematic, and I've been using mudbox to sculpt, a less than ideal situation. This will be my last time using mudbox for anything other than coloring, so that's nice. This is based on the concept art I received from the wonderfully talented Arvalis over at http://arvalis.deviantart.com/
Saturday, March 23, 2013
So this is my tauren/ minotaur/ yak person 3D model that I've been doing work on over the break. I've decided that he looked a little bare, so I added some armor. I decided to make him a slave soldier, so he's locked into a yolk like set of pauldrons. I think he looks pretty cool right now, I'm excited to UV and texture the bamboo in his wooden armor.
Sunday, March 17, 2013
These hammers are both a high and a low poly model based on the same picture. It took about 20 minutes total, with about 5 minutes of it being spent on the low poly. This is part of an exercise to work on my environmental modeling skills. I'm doing high and low because I work on both video games and movies.
These toasters are both a high and a low poly model based on the same toaster. It took about an hour total, with about 5 minutes of it being spent on the low poly. This is part of an exercise to work on my environmental modeling skills. I'm doing high and low because I work on both video games and movies.
This is a character I banged out for my advanced video game production class. We've got a game launching in time for GDC, and they needed a character model for the time being. I made this in about 3 hours, and I think it looks pretty good for a mobile game. His name is Tony, after my sister's boyfriend, and there's a few more hints to that, mostly to make myself laugh. Which it did, and continues to do.
This is a Minotaur character model I'm working on in my spare time. The muscle sculpting is pretty much entirely done. My next step is advanced painting and then I need to figure out the fur. I've got a book that should be here in about 3 days that should be really helpful. I'm really happy with this model insofar, and I can't wait til I finish this.
Thursday, March 14, 2013
Monday, February 25, 2013
Wednesday, February 20, 2013
This is a digital painting I'm working on in my free time. It's pretty violent; it is a depiction of a man being restrained and having the skin removed from his back. I think I might have played to much MTG while working on this one. It's about 50% done, and like the rest of my free time projects, it is currently on hold.
This is a game character model that I'm working on in my spare time. He's based on the Haitian voodoo loa Baron Samedi. I made some concept art for him after finishing Neil Gaiman's "American Gods", which briefly mentioned him. I started work on him almost immediately before school started, so he's taking a back seat to my school work as well. I'm working with a poly limit on this one, I gave myself a limit of 6,000 polys, and it looks like I wont have much trouble keeping under it.
This is a sculpt of a realistic pokemon, Aggron, I started working on. It's still about 40% complete, but school picked up so it's on a back burner for now. I'm doing a high poly model for this one and I hand built the base mesh for it. I really like my topo for it, although it has a few too many poles as it stands. I'll be finishing this once my schedule frees up a bit, probably after the video game we're working on wraps. I got the art, with permission from the artist, off of deviantart. He's got a bunch of cool stuff in this vein, and is totally worth checking out. The original concept art can be found here http://browse.deviantart.com/art/Aggron-346721993
Wednesday, January 30, 2013
This is a bit of concept art I made for a possible video game character. The character is loosely based on the fantasy creatures called huorns, which were first used in JRR Tolkien's work. The concepts and aesthetics of Okami were a direct influence on the final style I chose to use for this picture. This is about 12 hours of work.
This is a video game character model that I made. I used a pretty low poly-count (about 3,000 polygons) to practice limited modeling. Obviously, he's a sith-type character. Most of the aesthetic choices are made to make him appear insect-like and menacing. A lot of the detail is brought out in the textures. This is one of my first game characters, about 30 hours of work. For the final pose I gave him a basic rig. I used a tutorial from Duylinh Nguyen (his youtube account can be found here http://www.youtube.com/user/DNguyenArt?feature=watch)
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