Saturday, May 11, 2013

This is a fish-man thing I'm sculpting in ZBrush. This is the first "from scratch" sculpt that I'm posting on here; I started with a circle and moved on from there. I made this along side a youtube video. I discovered some really cool tools to use and learned a lot; my new favorite is the snake hook tool, which basically made all the base shapes for me. The youtuber, Liam Shaw, is located here: http://www.youtube.com/user/hankyman2?feature=watch

Thursday, May 9, 2013

This is a WIP of a new piece I just started yesterday. I'm about an hour into it, and so far I'm getting results that I like. I made a quick mesh in Maya and then I tossed that into ZBrush and went to town. The original art is from a really cool deviant artist and can be found here: http://nicksketch.deviantart.com/art/Hellhound-Redux-256773722

Wednesday, May 8, 2013

Aggron:
This is a bit of a throwback, it's the Aggron  started over winter break. The coloring has been problematic, and I've been using mudbox to sculpt, a less than ideal situation. This will be my last time using mudbox for anything other than coloring, so that's nice. This is based on the concept art I received from the wonderfully talented Arvalis over at http://arvalis.deviantart.com/

Saturday, March 23, 2013

So this is my tauren/ minotaur/ yak person 3D model that I've been doing work on over the break. I've decided that he looked a little bare, so I added some armor. I decided to make him a slave soldier, so he's locked into a yolk like set of pauldrons. I think he looks pretty cool right now, I'm excited to UV and texture the bamboo in his wooden armor.


Sunday, March 17, 2013

These hammers are both a high and a low poly model based on the same picture. It took about 20 minutes total, with about 5 minutes of it being spent on the low poly. This is part of an exercise to work on my environmental modeling skills. I'm doing high and low because I work on both video games and movies.
These toasters  are both a high and a low poly model based on the same toaster. It took about an hour total, with about 5 minutes of it being spent on the low poly. This is part of an exercise to work on my environmental modeling skills. I'm doing high and low because I work on both video games and movies.
This is a character I banged out for my advanced video game production class. We've got a game launching in time for GDC, and they needed a character model for the time being. I made this in about 3 hours, and I think it looks pretty good for a mobile game. His name is Tony, after my sister's boyfriend, and there's a few more hints to that, mostly to make myself laugh. Which it did, and continues to do.
This is a Minotaur character model I'm working on in my spare time. The muscle sculpting is pretty much entirely done. My next step is advanced painting and then I need to figure out the fur. I've got a book that should be here in about 3 days that should be really helpful. I'm really happy with this model insofar, and I can't wait til I finish this.

Thursday, March 14, 2013

This is a computer terminal I made (also for my advanced production class). It was originally just supposed to be a terminal, but now it's the teleporter  computer.

This is an a bench that I made, again for my advanced production class.It was super limited on tri's, but I think it worked out.
This is a gun I made for my advanced production class. It's about 500 tri's. I used a pretty basic texture, and then I added a bunch of rust on top of it for some flavor. This one took about 2 hours.









These are some neon signs I made for a video game project in an advanced production. They're 2 tri's each, and done mostly with alpha maps and spec maps.

Monday, February 25, 2013



This is a creature I'm working on right now. Between the HP Lovecraft that I'm reading and the MTG that I'm playing, I've had a lot of creepy horrors floating around my head, and this one is by far my favorite. The first description of it that I made was a flying, carnivorous, demon manta ray; and I think I have so far achieved that vision. I'm doing it low poly (around 1800 right now) and I plan to sculpt it and bake out some normals to make it look pretty. I tossed a simple skeleton on the upper images and posed it in mid attack because I think it looks cooler.

Wednesday, February 20, 2013

This is a digital painting I'm working on in my free time. It's pretty violent; it is a depiction of a man being restrained and having the skin removed from his back. I think I might have played to much MTG while working on this one. It's about 50% done, and like the rest of my free time projects, it is currently on hold.
I made a bunch of characters for a game jam that me and some of my friends did. The game turned out kind of poorly, but I'm really happy with the sprites I made. I tossed them all together and animated their admittedly simple walk cycles. I think they're really cute.
This is a pretty simple animation I made for my animation course. I shot my own reference, and made it under the aegis of Mark Pullyblank, my teacher.
This is a game character model that I'm working on in my spare time. He's based on the Haitian voodoo loa Baron Samedi. I made some concept art for him after finishing Neil Gaiman's "American Gods", which briefly mentioned him. I started work on him almost immediately before school started, so he's taking a back seat to my school work as well. I'm working with a poly limit on this one, I gave myself a limit of 6,000 polys, and it looks like I wont have much trouble keeping under it.
This is a sculpt of a realistic pokemon, Aggron, I started working on. It's still about 40% complete, but school picked up so it's on a back burner for now. I'm doing a high poly model for this one and I hand built the base mesh for it. I really like my topo for it, although it has a few too many poles as it stands. I'll be finishing this once my schedule frees up a bit, probably after the video game we're working on wraps. I got the art, with permission from the artist, off of deviantart. He's got a bunch of cool stuff in this vein, and is totally worth checking out. The original concept art can be found here http://browse.deviantart.com/art/Aggron-346721993

Wednesday, January 30, 2013

This is a bit of concept art I made for a possible video game character. The character is loosely based on the fantasy creatures called huorns, which were first used in JRR Tolkien's work. The concepts and aesthetics of Okami were a direct influence on the final style I chose to use for this picture. This is about 12 hours of work.
This was another speed modelling challenge. The entire project was completed in about 4 hours, and was made around 2 in the morning. I think it turned out great.
This is the first character model I ever made. It is a moderate poly count (around 16,000 polygons). The goal for this model was to make a stylized depiction of Sandor Clegane, as described in the Song of Ice and Fire series. This represents about 40 hours of work.
This is a high poly model of a Rickenbacker 4001 bass (about 30,000 polygons). The point of this exercise was to make a high fidelity representation in a limited amount of time. This particular model is about 8 hours in (including time spent texturing). At present I'd say It's about 85% done.
This is a video game character model that I made. I used a pretty low poly-count (about 3,000 polygons) to practice limited modeling. Obviously, he's a sith-type character. Most of the aesthetic choices are made to make him appear insect-like and menacing. A lot of the detail is brought out in the textures. This is one of my first game characters, about 30 hours of work. For the final pose I gave him a basic rig. I used a tutorial from Duylinh Nguyen (his youtube account can be found here http://www.youtube.com/user/DNguyenArt?feature=watch)

This is a banjo I made in my free time during my first modeling course. I managed to win an award at my Major's end of year show, and a picture of it is currently on display in our building. This is about 10 hours of work for the modeling, texturing, and the lighting.
Hey, this is a blog I'm starting to get my work out there. I'm training to be a 3D modeler at CSU Chico, but I also do some concept art and animation. I'll be posting my work on here for you to view at your leisure.