Saturday, May 11, 2013

This is a fish-man thing I'm sculpting in ZBrush. This is the first "from scratch" sculpt that I'm posting on here; I started with a circle and moved on from there. I made this along side a youtube video. I discovered some really cool tools to use and learned a lot; my new favorite is the snake hook tool, which basically made all the base shapes for me. The youtuber, Liam Shaw, is located here: http://www.youtube.com/user/hankyman2?feature=watch

Thursday, May 9, 2013

This is a WIP of a new piece I just started yesterday. I'm about an hour into it, and so far I'm getting results that I like. I made a quick mesh in Maya and then I tossed that into ZBrush and went to town. The original art is from a really cool deviant artist and can be found here: http://nicksketch.deviantart.com/art/Hellhound-Redux-256773722

Wednesday, May 8, 2013

Aggron:
This is a bit of a throwback, it's the Aggron  started over winter break. The coloring has been problematic, and I've been using mudbox to sculpt, a less than ideal situation. This will be my last time using mudbox for anything other than coloring, so that's nice. This is based on the concept art I received from the wonderfully talented Arvalis over at http://arvalis.deviantart.com/

Saturday, March 23, 2013

So this is my tauren/ minotaur/ yak person 3D model that I've been doing work on over the break. I've decided that he looked a little bare, so I added some armor. I decided to make him a slave soldier, so he's locked into a yolk like set of pauldrons. I think he looks pretty cool right now, I'm excited to UV and texture the bamboo in his wooden armor.


Sunday, March 17, 2013

These hammers are both a high and a low poly model based on the same picture. It took about 20 minutes total, with about 5 minutes of it being spent on the low poly. This is part of an exercise to work on my environmental modeling skills. I'm doing high and low because I work on both video games and movies.
These toasters  are both a high and a low poly model based on the same toaster. It took about an hour total, with about 5 minutes of it being spent on the low poly. This is part of an exercise to work on my environmental modeling skills. I'm doing high and low because I work on both video games and movies.
This is a character I banged out for my advanced video game production class. We've got a game launching in time for GDC, and they needed a character model for the time being. I made this in about 3 hours, and I think it looks pretty good for a mobile game. His name is Tony, after my sister's boyfriend, and there's a few more hints to that, mostly to make myself laugh. Which it did, and continues to do.